Mobile phones – not just a phone

Six out of 10 people (over 4 billion individuals) wear high-performance computing devices around the world in their pockets and purses. They do not realize it, but today's mobile phones have had computer computing power since the mid-1990s, while consuming a fraction of the energy and are at significantly lower prices.

In India, mobile phones revolutionized communication, and India is one of the fastest growing market for mobile phone services, its growing use and increasing penetration. According to TRAI, in June 2008, 286 million wireless subscribers arrived in India, of which 76 million were able to access data services. The growing popularity of mobile phones makes it use as a learning tool. It would be a shame if we could not exploit the socio-economic conditions of our huge population.

Mobile phones are not just communication tools that create new ways of interacting with people; They are also particularly useful computers that fit into your pockets, always with you, and are almost always there. Like all communication and computing devices, mobile phones can also learn. The content provided depends on the ability (s) of the device to be accessed

There are many learning and many processes people use for learning, but the most common, timely and effective listening, monitoring, imitation, querying, trying, predicting, predicting, speculating, and exercising. All of these learning processes can be supported through mobile phones. In addition, mobile phones complement today's younger learners with a shorter focus, casual, multitasking style.

Easy to see; the phones are able to:

1. Voice – These are the simplest phones, they are still widespread, though swiftly change. Such phones can only use language-based technology to familiarize themselves with languages, literature, public speaking, writing, storytelling, and history on a variety of topics. We knew that voice learning has been working for millennia

. SMS – Widely used in India, literally billions of short text messages come through the telephone network. These messages can be quickly written and offer great learning opportunities. You can use the SMS to provide accurate information about almost any kind of information, such as a reminder. (for example, a person participating in a formal mentorship) the SMS may be used for information quizzes. There are also innovative games that are based on SMS and which have a strong learning potential

. Graphic Displays – Almost all mobile phones have a graphical display, even if they only indicate the signals and battery strength. Most phones now have a lot of graphics power and can display words, pictures and animations. Such screens also allow a meaningful amount of text to be displayed, supporting the quick display of relevant contextual information. You can use this type of impressions for almost any type of learning. Finally, these screens will display content that is currently being hosted on personal computers.

4th Downloadable Programs – With mobile phones that have memories and can accept and install downloaded programs, a completely new learning area opens on the phone. Virtually all kinds of content content and interaction technology can be delivered to the phone by this method

. Mobile Internet Browsers – Internet browsers are now embedded in more and more phones, especially for those who take advantage of 3G or enhanced data networks (such as GPRS). With a browser, all the learning resources available on the web, including Google, LMS applications, the typical eLearning curriculum and other tools / applications, will be opened on the phone.

Without proper research, it is difficult to reach the m-learning value of the Indian market, any projection is unfounded; and the likelihood that the acceptance and penetration of the technological (readable network) can be estimated. Empirically, however, we have an increasing interest in the interest in MLearning.

Like India, it is difficult to determine acceptance in more developed markets. It is well-known that Asia and Europe are far from the adoption of MLearning in the North American market. The US market for mobile learning products and services has a combined five-year annual growth rate (CAGR) of 21.7% and revenue of $ 538 million in 2007. It is legitimate to say that revenues in Europe and Asia are equal if not larger than the North American market.

Almost all sectors benefit from m-learning, but I feel that the three main areas are most affected: Education, Agriculture and Health

will greatly enjoy MLearning but the whole mobile technology. Mobile devices are much cheaper than personal computers and do not depend on the performance of the power supply.

To get the use of mobile phones, the game was firmly awakened. Currently, several companies are experimenting with mobile game-based learning technology. However, the feasibility of such an approach depends on how high the development and deployment of such applications is. Increasing hardware and connectivity, as well as reducing costs, is just a matter of time before the learning of mobile games becomes more and more common.

In the future, we will converge mobile phones, computers and other computing devices (iPod, Digital Cameras, PDAs, etc.) into a personal mobile computing device. In this case, the distinction between eLearning and MLearning ceases; all learning will be electronic and mobile.

Source by sbobet

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