Multimedia multimedia format is multimedia, which is the media that uses different forms of content. Combinations of text, loud, stills, animations, videos, and interactive content are typical ways of multimedia presentation.
The streaming version is continuously forwarded by the content user to the streaming service provider. In this context, the content stream examples include audio and video.
Mediation means the way content is delivered, rather than the nature of the content. In addition to telecommunications networks, most content streaming systems are streaming, for example, radio and television, or non-streaming, such as audio CDs, video tapes and books. The term "flow" simply means that the media is passed on in this way.
The first attempt was made in the middle of the 20th century to display the media on a computer. However, thanks to the high cost and very limited capabilities of computer hardware, development has not taken place in many years.
At the beginning of the 1990s, personal computers were strong enough to introduce various media formats. The major technical issues with streaming technology were as follows:
"The appropriate CPU power" refers to the central processor that is capable of executing computer programs and "supporting the bus bandwidth" "
" Creating a Low Delay "that allows the delays to be too fast for human perception between the processed input and the correct output that provides real-time features," interrupt paths in the operating system "or the operating system," preventing buffer overrun order "that occurs when a buffer, i.e. a storage device that compensates for the difference in the data flow between the devices used for communication between the two devices or processes, is fed at a lower data rate than is readable from the data substrate solutions.
However, computer networks have not yet been fully developed, so media content is usually processed through non-transmitted channels, such as CD-ROMs. Between the end of the 1990s and the next century significant advances have been made on the Internet, such as:
Increase in network bandwidth, especially in the last mile, referring to the final phase of connection from the communications service provider
Greater access to the networks, especially for the Internet
Using standard protocols and formats, such as TCP / IP, HTTP and HTML
Significantly bigger business on the Internet
With the emergence of massive home computers and advanced operating systems, computer networking has enabled continuous data transfer media become practical and affordable for the nation.
Another step forward was the introduction of stand-alone Internet radio devices that are hardware devices that receive and play audio from Internet radio stations or the user's computer or other embedded media servers. For the first time this allowed the students to be able to listen to sound without a PC.
Generally speaking, multimedia content is large, so media storage and transmission costs are still significant. To compensate for this, the media are usually compressed, for example, in a ZIP file format that provides compression and also works as an archive and stores a lot of source files in a destination output file for both storage and streaming  Media streams may be demanding or live. On demand streams, content is stored for a long time on a server and is available on request. However, live streams can only be accessed at a certain point in time, for example, in a video stream of a live sport event.
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